URP Water 1.0.4 u3d

2022-10-09 0 161

URP Water 1.0.4 u3d

URP Water is designed to have great flexibility without the hassle of complex setup. It is focusing on art direction control rather than physically accurate rendering.

Hand coded for optimal performance and maximum customizability, URP Water is also simple to setup! No matter if your art direction is realistic or stylized, URP Water has enough options to match your needs.

– Features –

Dynamic Effects

Use any kind of renderer ( particles, trail renderer, mesh etc… ) to dynamically affect the surface of the water. Using the provided or your own shaders, you can affect the normals, foam and displacement of the water surface.

Vertex Paint

Using vertex paint you can directly add foam, mask displacement or change the opacity of the water.

– Water Parameters –

Refraction

Use color pickers or gradient editor to control the color of the water.

Select the depth range of the color mapping.

Control the amount of refraction distortion.

Specular

Specular highlights with color and smoothness control.

Normal Maps

Multiple modes with control over tiling, speed and intensity including:

Single Mode: one texture animated in 2 different directions
Dual Mode: two textures animated in 3 different directions
Flow Map: use a texture to define the scrolling direction of the water
Facet: for low poly look
Far Map: A different normal map is animated in 2 different directions when the water reaches a certain distance from the camera. You have control over at what distance it happens.

Reflection

Cubemap
Reflection Probe
Planar Reflection

Foam

Edge foam
Ripples
White caps

Caustics

2D texture
3D texture
React to shadows and light direction
Angle mask

Displacement

Gerstner Wave ( up to 4 waves )

Tessellation

Edge length tessellation: the subdivisions addapts to the distance from the camera and the relative size of the edges.

Options

Double sided
World space UV
Orthographic camera support
Vertex color effects
Add foam
Dispalcement mask
Alpha mask

– Includes –

Standard URP Water shader
Tessellated URP Water shader
Custom Inspector
Example shaders for Dynamic effects ( foam and normal/displacement )
Water Mask Shader
Dynamic effects script
Planar reflection script
Extensive Demo scenes with every feature explained
A few example textures

– Futur Roadmap –

This is a first release, but I plan on adding more features in the future for free.

ex:

Keep improving the look of the water
Underwater effect
and more…

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