This tool allows you to save changes made in play mode.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本
内置渲染管线
通用渲染管线(URP)
高清渲染管线(HDRP)
2019.4.36f1
兼容
兼容
兼容
描述
Documentation | Support Forum | Discord Server
Features
Save changes made in play mode to any component, built-in or custom.
Save a snapshot of the values of the component.
Save the values of the component as they are when exiting play mode.
Save the values of SriptableObjects immediately.
Save all components in a gameobject and its children.
Save objects and components created in play mode.
Save changes made to dynamically loaded or added scenes.
Save the entire hierarchy.
How to use:
In play mode. Right-click on the component to open the context menu.
Click Save Now or Save When Exiting Play Mode.
技术细节
Only works on Unity 2019.2 or higher.
New features are continuously added based on user requests.
Limitations
It only saves changes to serializable components, that is, all unity built-in components, and custom components with serialized fields.
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3D and 2D assets in the videos are not included in the package.
相关的关键字
UI
Editor
play mode
Tool
Save
Utility
persistence
Game
Inspector
play
save system
Component
scene
autosave
saver