OmniShade PBR – Physically Based Uber Shader 1.0.5 u3d

2022-10-25 0 169

OmniShade PBR – Physically Based Uber Shader 1.0.5 u3d

 

超级PBR着色器,具有标准着色器所拥有的一切以及更多具有风格化照明、混合图层、纹理绘画支持和非常快速的性能。
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本
内置渲染管线
通用渲染管线(URP)
高清渲染管线(HDRP)
2021.3.6f1
不兼容
兼容
兼容
2020.3.36f1
不兼容
兼容
兼容
2019.4.40f1
不兼容
兼容
兼容
其他兼容性信息
Supports URP and HDRP pipelines.
Built with Unity Shader Graph, so you can rest assured this will always have the widest compatibility, including Built-In pipeline from Unity 2022.
描述

Website | WebGL Demo | Discord Support | Forum | Email

OmniShade PBR is a physically-based uber shader, able to achieve realistic lighting in a way that non-PBR shaders cannot. It is a highly extended version of the Unity Standard Lit shader, carrying over many of the great features from OmniShade, including rim light, reflections, blended layers, texture painting support, and more.

It also offers blazing performance due to an automatic system of detecting the minimum calculations needed for any given feature set. And best of all, it was built with Unity Shader Graph — so you can rest assured that it will always be supported with the widest compatibility on any pipeline going forward.

If you’ve been using Standard Lit shader, then this will be a straight-forward upgrade, allowing you to fully integrate vertex color and texture painting with fantastic free tools like Polybrush, add additional rim lighting and reflections for special effects, use secondary detail maps, apply layered decals, add additional colors based on object heights, or simply fine tune colors and texture tiling parameters.

Features

All of the below can be used in any combination, with optimal performance.

PBR lighting
Metallic map, Normal map, Occlusion map, and Emission map
Color adjustments + saturation
Rim light
Reflection map
Vertex colors with Polybrush support
Detail map
3 blended layers with texture painting support
Height-based coloring
Independent UV tiling & offsets for each texture
Opaque and transparent versions

…see our website for in-depth specs of each feature.

On top of this, we also include:

URP and HDRP pipeline support
Progressively adaptive performance which automatically detects and generates the minimal shader variant for any given set of enabled features
Built with Shader Graph for maximum compatibility
Script for animating textures in the shader
Slick collapsable shader UI
Modular design with 15+ subgraphs, for reusability with other shader graphs
Tutorial demo scene

With OmniShade PBR, we bring the features that mobile developers have come to love in OmniShade to high-def PBR games as well. We hope you love it!

On performance, this shader offers similar performance to Standard Lit shader, and has a feature set designed to be fast enough for newer mobile devices. However, if you are targeting broadly mobile or doing a non-PBR game, we recommend the non-PBR version of OmniShade.

Website | WebGL Demo | Discord Support | Forum | Email

技术细节

Full feature specifications

OmniShade PBR Documentation
相关的关键字
Layers
Vertex Colors
Terrain
URP
Shader Graph
UBER
rim light
reflection
photorealism
vertex painting
Realistic
physically based
HDRP
PBR

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