MicroSplat – Tessellation and Parallax 3.9.28 u3d

2022-12-12 0 222

MicroSplat – Tessellation and Parallax 3.9.28 u3d

 

可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本
内置渲染管线
通用渲染管线(URP)
高清渲染管线(HDRP)
2019.4.39f1
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兼容
其他兼容性信息

URP and HDRP compatible when appropriate MicroSplat URP or HDRP module is installed.

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JASON BOOTH
MicroSplat
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描述

The Tessellation and Parallax module for MicroSplat adds several new features to the MicroSplat framework.

Discord Group

Features Added:

– Tessellation with displacement mapping

– Parallax Offset Mapping, which adds an added depth effect to tessellated or non-tessellated geometry

– Parallax Occlusion Mapping, which as a high quality depth effect to non-tessellated geometry.

Per Texture strength controls are available for controlling displacement amount, displacement direction, displacement offset, and parallax amount. Effects unused are optimized out of the shader to have no cost.

MicroSplat tessellation is incredibly fast, and when enabled generates custom fallback shaders used beyond the tessellation range to reduce the cost even further.

Requires the MicroSplat framework to be installed.

Tessellation now available in all render pipelines

相关的关键字
Shader
Terrain
Tessellation
Parallax

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