The Anti-Tiling module for MicroSplat adds several new features to the MicroSplat framework.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本
内置渲染管线
通用渲染管线(URP)
高清渲染管线(HDRP)
2019.4.12f1
兼容
不兼容
不兼容
其他兼容性信息
URP and HDRP compatible when appropriate MicroSplat URP or HDRP module is installed.
资源包依赖项
1
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JASON BOOTH
MicroSplat
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描述
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Features Added:
– Detail Noise, which adds detail when getting close to textures.
– Distance Noise, which modulates the textures in a distance with noise to break up tiling patterns
– Distance Resampling, which resamples the terrain textures in the distance at a different scale to break up tiling patterns
– Normal Noise, which blends a second normal map into the first, adding variation across the terrain. Up to 3 layers of normal noise can be used to create complex variations.
– Anti-Tile Array, which allows you to combine a noise normal, detail, and distance texture for each texture on your terrain into a packed texture array.
Per Texture strength controls are available for all features, allowing you to control how much of each effect to use on each texture. Effects unused are optimized out of the shader to have no cost.
技术细节
Requires the MicroSplat framework to be installed.
Support for HDRP or URP requires approriate MicroSplat URP or HDRP module installed.
相关的关键字
Terrain
Shader
PBR
srp
tiling