Mesh Animator – Animate massive crowds 2.0.26 u3d

2022-11-10 0 371

Mesh Animator – Animate massive crowds 2.0.26 u3d

 

Convert animated meshes to support thousands of on-screen instances with the click of a button!
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本
内置渲染管线
通用渲染管线(URP)
高清渲染管线(HDRP)
2019.4.13f1
兼容
兼容
不兼容
描述

Mesh Animator is a toolset for converting fully animated characters, animated assets, or any other kind of skinned mesh. With two modes, Snapshot and Shader Animated, you can support any platform and get full GPU instancing support, without losing the ability to control individual instances.

Great for animated crowds or vegetation. Get 100x more animated entities on screen with the click of a button!

Documentation

• Convert assets quickly and easily using the converter.

• Out of the box GPU Instancing Support!

• Can be controlled using Mecanim, no need to re-write existing code or controllers, just attach a script.

• Supports custom animation events.

• Built with performance in mind, minimal CPU overhead.

• Includes full source code.

Please contact via email for any questions or support needs!

相关的关键字
combine skinned meshes
combine mesh
baking
mesh bake
Simulation
large crowd
Skinned Mesh
Performance
instance
instancing
skinned mesh renderer
crowd simulation
crowd
Animation
gpu instancing

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