Crest Ocean System 4.16 URP u3d

2022-12-19 0 151

Crest Ocean System 4.16 URP u3d

 

Crest is a technically advanced, feature rich ocean system targeted at PC and console platforms.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本
内置渲染管线
通用渲染管线(URP)
高清渲染管线(HDRP)
2020.3.40f1
不兼容
兼容
不兼容
其他兼容性信息

We have a version of Crest targeting HDRP here, and a version targeting Unity’s Built-In Render Pipeline freely available here which can be useful for evaluation.

Tested on Unity 2020.3, 2021.3 and 2022.2.

Crest does not support OpenGL or WebGL.

描述
Crest 是技术先进且功能丰富的海洋系统,主要面向 PC 和控制台平台以及 Unity 2019.4.0 或更高版本。

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功能:

* 模拟的光线传输,包括反射、折射、散射、焦散近似、阴影
* 完全动态波形,具有创新的“均衡器”风格波纹创作
* 浅水 – 光线散射和波纹衰减
* 水下部分浸没
* 物体与水的动态相互作用
* 从波纹和海岸线模拟泡沫
* 实现水量水平移动的流量
*具有简单浮力实现的物理接口,并支持动态水物理 2

该资源附带 @patrickprosic 组装的示例海盗湾演示场景,使用了 RD-Textures.com 慷慨提供的地形纹理。此示例数据是可选的; PirateCove 文件夹不需要导入即可使用 Crest。

注:该资源面向通用渲染管线。该系统针对 Unity 的内置渲染管线的版本是免费提供的,可用于试验:https://github.com/crest-ocean/crest。
注 2:Crest 面向 PC 和控制台平台。它可以在移动端上运行,但功能强大,灵活且可扩展,而不是将性能最大化的最低限度/专用系统。
注 3:Crest 依赖于计算着色器,因此仅支持与计算兼容的平台。遗憾的是,Crest 不支持 WebGL。详细信息:https://docs.unity3d.com/Manual/class-ComputeShader.html
注 4:Crest 面向需要高级水模拟的项目。它需要技术设置和配置,而不是简单的嵌入式解决方案。
注 5:Crest 当前不支持同时渲染多台摄像机,例如分屏多人游戏的潜在要求。

Crest 代码包含 MIT 许可的代码。版权声明在随附的文件 ThirdPartyNotices.md 中有具体说明。
技术细节

Crest is targeted at PC and console platforms. It may work on mobile but is built to be powerful, flexible and scalable rather than a minimal/specialised system that would maximise performance.

Crest does not support OpenGL or WebGL.

We currently cannot provide support for Quest 2 as we do not have the hardware and have noticed others struggling to get it running.

Crest is targeted towards projects that require an advanced water simulation. This may not be the most suitable product for mobile games or for developers that need a very simple drop-in solution which does not require configuration.

Crest has limited support for rendering multiple cameras simultaneously, as would be required for example for split screen multiplayer, as the LOD detail is centered around one position (normally the main camera).

The Crest code contains MIT-licensed code. The copyright notices are specified in the included file ThirdPartyNotices.md.

相关的关键字
Water
Ocean
lake
waves
underwater
URP
VR
Wave

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