Blaze AI Engine 2.1.6 u3d

2022-11-01 0 176

Blaze AI Engine 2.1.6 u3d

 

A comprehensive and highly customizable enemy AI engine for all your enemy needs. Whether your enemy is melee, ranged or cover shooter. Blaze AI has got you covered.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本
内置渲染管线
通用渲染管线(URP)
高清渲染管线(HDRP)
2020.3.39f1
兼容
兼容
兼容
描述

V2 ANNOUNCEMENT

Blaze AI is now in V2. It’s now faster, smarter, more customizable & more stable. This second iteration now supports a behaviour structure -> a behaviour script for each state that can be edited or written from sratch to make the AI act as you want, when you want. These are breaking changes to V1 so take note.

*** You are currently viewing the full version of Blaze AI. For a cheaper package with less features you can check Blaze AI Lite ***

A universal enemy AI engine for a great price! If you want enemy AIs in your game no matter the genre, Blaze will build any game object of your choice and make it intelligent, realistic and challenging for your game. It can literally turn anything into a patrolling agent with no programming needed.

Having wandering animals or brainless zombies is easy and Blaze can do that for you. But what about intelligent AIs that can respond to their environment and corrdinate their attacks? Blaze can do that. A solider AI that does cover shooter, looking for cover, taking cover and tries not to get shot by strafing around you? Blaze can do that. Even a ranged AI that’s part of a tribe and throws spears at you from a distance? Yup, even that.

You’ll be surprised by the level of customizability and freedom you’ll get. Set your own functionalities, animations, scripts and audios. Also with a whole lot of properties to choose from you can always make your different enemies unique.

Blaze AI offers a very simplistic approach to building your AIs and customizing them. This is probably one of the easiest AIs you’ll ever use. It also doesn’t force you to a certain methodology or framework. However and whatever you want to write or do Blaze gives you the freedom to do it in any way.

CLICK HERE for the documentation that comes with the package.

For support and questions, check the Discord server. We have a great community.

*** Since this asset is an AI system, it works on HDRP, URP and built-in pipelines ***

Blaze AI performance is great on all platforms even mobiles.

BLAZE AI SUPPORTS:

Vision system (customizable for each state) with multi targeting
Normal state
Alert state
Attack state
Chase
Strafing (cover shooter, melee & ranged)
Backing away
Melee/ranged combat & cover shooter
Humanoid and Generic models
Waypoints (pre-set routes or randomly generate from navmesh)
Distractions system
AI communication (agents call each other to reach target & during chase)
AI vs AI
Animation root motion
Getting hit
Death
Reacting with audio and animation to specific tags
Local avoidance
Enemy scheduler (queues attacking enemies one by one)
Walking backwards when target too close
Audios to play on patrol (normal-alert state) or attack

We haven’t forgot the minor details that make an AI engine great. For instance:

Setting reaction time to distractions.
Choosing whether to check distraction location or not.
Check if an enemy got too close to AI skin in stealth
Surprised emotion – getting surprised for seeing an enemy for the first time with custom animations and audio.
Setting different patrol audios for each state.
Random patrol idle animations (ex: tying shoes, reloading gun)
Unlimited attack animations and events
Setting the waypoint rotation (maybe you want at a specific waypoint the AI to look at a certain side/angle)
Again, THERE’S SO MUCH MORE!

You can change and customize everything for your differnet kinds of enemies with simply checking/unchecking and typing into empty properties using the simple custom inspector.

This package comes with 8 demos (shown in the video) for built-in & URP to get you up and running with everything you would need like melee, cover shooter, health death, hits, distractions and more. Also comes with a thorough documentation and the source codes (commented and organized).

If you have any questions or technical issues (bugs), please email me or you can use the discord server and check our community.

If you like this tool then don’t hesitate to give us your feedback.

Best of luck!

相关的关键字
NPC
Obstacle Avoidance
Pathfinding
Navmesh
enemy
melee combat
combat
enemy AI
AI
waypoint
Shooter
ranged combat
cover shooter
waypoints
Patrol

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