A lightning-fast search for assets OUTSIDE your current project. Find content in assets you purchased or downloaded WITHOUT IMPORTING and bring them in with a single click.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本
内置渲染管线
通用渲染管线(URP)
高清渲染管线(HDRP)
2020.3.37f1
兼容
兼容
兼容
其他兼容性信息
This asset is also compatible to 2019.4. Tested on Windows/Mac/Linux.
描述
Eliminate the time-consuming task of finding a sound file, a texture or a model you know you purchased but which is hidden inside one of your many Asset Store purchases. The Asset Inventory provides a complete list of all assets you own, including their content.
➤ Powerful Search
Browse & find anything inside your purchased assets. Quickly preview audio files. Narrow your search using asset type, tags, image dimensions, audio length, color and more. Exclude items you don’t want to see. Save and recall searches.
➤ Easy Setup
Works out of the box. Lots of optional view & configuration options. Hassle-free indexing. Start, stop & resume at any time. Works with Unity 2019.4 and higher. Windows, Mac & Linux. Lightning-fast indexing and search.
➤ Intelligent Import
Import only what you need instead of a whole package. Automatically determines asset dependencies to import complex prefabs and materials. Save space & reduce clutter in your project. Bulk import multiple packages at once. Automatically store imported assets in a specific sub-folder and keep the Assets root clean.
➤ Many Sources
Your complete asset library: Automatically indexes Asset Store purchases. Triggers download of missing assets. Handles packages from registries. Supports custom folders to search through Unity packages downloaded from other locations. Indexes folders and Zip archives containing arbitrary media files like 3D models, audio libraries, textures and more. Automatically generates previews.
➤ Organize
Automatically imports labels from the Asset Store. Use additional tags to group assets effectively. Assign tags to either packages or individual files inside packages. Assign colors and group by tags. Exclude unwanted items. Perform bulk operations. Import multiple assets and packages in one go. Builds on Package2Folder to allow importing packages into a custom sub-folder.
➤ Reverse Lookup
Quickly identify used assets and packages in your project.
➤ Constant Updates & Support
Receive regular updates, optimizations, and new features. Super-fast support. Discuss ideas in a great Discord community.
Web | Discord | Forum | Documentation | Roadmap
技术细节
Search index powered by SQLite
Use database simultaneously from multiple projects, even at the same time
Asset Store and custom locations
Incremental indexing, stop start and restart at any time
Hassle-free process
Easy one-window solution
Configurable result size and quick paging
Editor tooling, no runtime API
Full source-code included
Limitations
Dependencies can only be calculated in packages that use text/yaml serialization. A few legacy packages still use binary serialization. These packages also work to a big extend, but not if prefabs reference scripts.
Importing scripts is experimental and can produce console errors if the script requires other scripts to run.
Running the game view maximized on play and having the Asset Inventory window docked will cause it to reinitialize, resetting all search settings
Used Third-Party
SQLite – Public Domain
SQLite-Net – MIT license
RedCode AwaitExtensions – MIT license
EditorAudioUtils – MIT license
Package2Folder – MPL2 license
相关的关键字
Editor
Inventory
index
Overview
assets
find
license
cross
search
tag
tags
purchases
Tool
important
package manager